Super Mario All-Stars

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Super Mario All-Stars
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Super Famicom/Super Nintendo Entertainment System, Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan July 14, 1993
USA August 1, 1993
Europe December 16, 1993
Australia December 16, 1993

SNES Player's Choice:
USA September 1996
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 3, 2020[1]
USA September 3, 2020[2]
Europe September 3, 2020[3]
Australia September 3, 2020[4]
HK September 3, 2020[5]
South Korea September 3, 2020[6]

Genre Compilation, Platformer
Rating(s)
ESRB:File:ESRB KA 1996.svg - Kids to Adults
PEGI: - Three years and older
CERO: - All ages
Mode(s) Single-player, multiplayer
Media
Super NES:
Game Pak
Nintendo Switch:
Digital download
Input
Super NES:
Nintendo Switch:

Super Mario All-Stars is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3. There is also an alternate version titled Super Mario All-Stars + Super Mario World that was only released in both North America and Europe, where it was packaged with the Super NES Mario Set. In 2010, Super Mario All-Stars was re-released for the Wii as Super Mario All-Stars Limited Edition as part of Super Mario Bros.'s 25th anniversary.

Two titles of the Super Mario Advance series, Super Mario Advance and Super Mario Advance 4: Super Mario Bros. 3, are based on the Super Mario All-Stars versions of Super Mario Bros. 2 and Super Mario Bros. 3 respectively.

Differences between versions[edit]

Super Mario Bros. and Super Mario Bros.: The Lost Levels[edit]

Title screen for the original Super Mario Bros. (left) and for the Super Mario All-Stars remake (right)
Title screen for the original Super Mario Bros. (left) and for the Super Mario All-Stars remake (right)
Title screen for the original Super Mario Bros. (left) and for the Super Mario All-Stars remake (right)
Title screen for the original Super Mario Bros.: The Lost Levels (left) and for the Super Mario All-Stars remake (right)
Title screen for the original Super Mario Bros.: The Lost Levels (left) and for the Super Mario All-Stars remake (right)
Title screen for the original Super Mario Bros.: The Lost Levels (left) and for the Super Mario All-Stars remake (right)
  • The player now gains 50 points for every second left on the timer after the last level of each world. Players no longer need to hold A while pressing Start to continue, because they can now continue from a saved game. Unlike the original game, the player now gets this time bonus after finishing each World's big castle (World x-4) as well.
  • Bowser, Princess Peach, and the Toads have been given new animations, and new background music plays during encounters with Bowser.
  • Maze levels such as World 4-4 and 7-4 in Super Mario Bros., now have sound effects that indicate the correct path for Mario or Luigi to take, a trait which was carried over to Super Mario Bros. Deluxe. A "thud" sound would play if the wrong path was taken, and a chime would sound if the right path was taken.
  • When Super Mario breaks through bricks, his jump continues for a moment and he passes partially through the space the bricks were occupying. In the original when Super Mario broke bricks he met immediate resistance and bounced off just as he would when encountering solid and question mark blocks.
  • Collisions with the pipe-plants include the top eight pixels. Essentially, if Mario or Luigi jumps and lands directly on the top of a Piranha Plant, he will be unharmed and fall through (in the original, all enemies except Bowser collided as 16x16, even if they looked larger).
  • The Minus World glitch for Super Mario Bros. was removed.
  • In the original Japanese version, the title screen shows "Super Mario Bros. 2 for Super Players", which is named after the medal on the original version's box that said "for Super Players".
  • Super Mario Bros. and Super Mario Bros.: The Lost Levels in the All-Star Collection share sprites, all sound effects, and other landmark attributes that were not the same in their original 8-bit versions (such as mushrooms, backgrounds, or the ground). Luigi is also taller than Mario. This makes the two more cosmetically uniform than they originally were. The endings for both games are also exactly the same now, and a little bit different than both of the originals.
  • Poison Mushrooms in The Lost Levels originally had black dots; now they are blue with a skull and angry face for easier identification. Super Mushrooms and 1-Up Mushrooms now look exactly like their Super Mario Bros. 3 counterparts.
  • In the original version of Super Mario Bros.: The Lost Levels, when a player loses all of his or her lives, he or she has to restart from the beginning of the world, as the player would in Super Mario Bros. In the Super Mario All-Stars version, he or she can restart in the level he or she lost on. The same goes for saving the game. The player still has to restart from the beginning of the world in the Super Mario All-Stars version of Super Mario Bros.
  • In Super Mario Bros.: The Lost Levels, World 9 was a hidden world that could only be reached if players played through the game to Bowser without using any Warp Zones. In this version, if players did use any Warp Zones to skip any Worlds, they would pass World 9 to World A. Because of the saving feature, the player can go back and complete any missed worlds to reach World 9. This version also carries over any lives that the player may be holding; in the original, the player only had one life for it. The special Game Over screen was also taken out of this version, where the Mario staff would congratulate the player for making it that far anyway. World 9 is a strange world in that Bowser is not fought in his castle, nor the final level: Bowser is fought in World 9-3, without a bridge, and there is a flagpole at the end. It is also a mostly underwater world, but with enemies normally seen on land.
  • By reaching Level 9 and finishing the game, players could take a picture of the special ending screen and send in for a commemorative patch. This was available only to Nintendo Power subscribers.
  • In the original version of Super Mario Bros. The Lost Levels, the player had to start from World 1-1 and beat World 8-4 at least eight times. Then, when the title screen has eight stars on it, holding A and pressing start will access World A and the rest of the game. In this version, the game sends the player to the next World as a more difficult quest directly after World 8-4 like in Super Mario Bros.. If the requirements for Fantasy World are met, then that world is also included as the first of the second set.
  • The Super Mario All-Stars + Super Mario World version of Super Mario Bros.: The Lost Levels has a very minor difference. In the game select screen, the boxart for the game says "unreleased in Europe/the USA".
  • Super Mario Bros.: The Lost Levels allows Mario or Luigi to continue at any stage, not just at the start of a world like the other games.

Super Mario Bros. 2[edit]

Gameplay screenshot of World 1-1 in Super Mario Bros. 2 (left) and in the Super Mario All-Stars remake (right)
Gameplay screenshot of World 1-1 in Super Mario Bros. 2 (left) and in the Super Mario All-Stars remake (right)
Gameplay screenshot of World 1-1 in Super Mario Bros. 2 (left) and in the Super Mario All-Stars remake (right)
  • Level introductions now feature a colorized and animated level representation.
  • Upon using a warp, a colorful screen with Birdo will appear telling the player "Warp World x" instead of just a blank black screen with "WARP WORLD x" like the original NES version.
  • The slot machine bonus game has been enhanced, including enlarged slots and icons, and a new "7" icon. In the Famicom/NES version, the player can only get up to five extra lives; however, in the Super Famicom/SNES version, with the addition of the "7" icon, the player can now get up to ten extra lives.
  • As for continuing after losing the last life, on the Famicom/NES version, the player can only continue twice per game. However, on the Super Famicom/SNES version, the player can continue the game any number of times, because he or she can continue from a saved game.
  • In the Famicom/NES version, the player can select a character at the beginning of each level, but must play as the character for the length of the level. In the Super Famicom/SNES version, the player can select a character at the beginning of each level and may change the character upon losing a life.

Super Mario Bros. 3[edit]

Gameplay screenshot of World 1-1 in Super Mario Bros. 3 (left) and in the Super Mario All-Stars remake (right)
Gameplay screenshot of World 1-1 in Super Mario Bros. 3 (left) and in the Super Mario All-Stars remake (right)
Gameplay screenshot of World 1-1 in Super Mario Bros. 3 (left) and in the Super Mario All-Stars remake (right)
  • The airships at the end of each world as well as the Koopa Air Force stage in World 8 now have thunder/lightning effects.
  • The secret White Toad Houses were made blue.
  • Inspired by Super Mario Bros. 2, Luigi is now slightly taller than Mario and the screen reads, "Mario/Luigi Start!" after entering each action scene.
  • The scoreboard at the bottom of the screen is now full-color.
  • The action scenes, spade panels, and other world map elements have been animated.
  • The kings' original animal forms were replaced with monsters from other various Mario games such as Donkey Kong, Super Mario Bros. 2, and Super Mario World; for instance, the king in World 7 is now transformed into a Yoshi instead of a Piranha Plant, as he was in the Famicom/NES version, which pre-dates the time Shigefumi Hino created Yoshi.
  • The "suit flying off" animation that was on the Japanese Famicom version was dummied out of the American NES version, but it was put back in on the Super Famicom/SNES version.
  • In the end credits, the worlds all have their original names (which is seen in the Japanese Famicom version and the first release of the American NES version), since re-releases of the NES version oddly changed the names. The only altered name is World 3, Ocean Side (which is now Sea Side).

In some copies of Super Mario All-Stars, the Select button causes Mario to cycle through the various transformations.[7]

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオコレクション
Sūpā Mario Korekushon
Super Mario Collection

Trivia[edit]

  • Almost all sound effects are taken directly from Super Mario World (such as Mario or Luigi going down a pipe and the 100 second warning sound).
  • This version of Super Mario Bros. 3 has inconsistent parallax scrolling rates in the backgrounds of most, if not all of the "overworld" levels. While it seems like the clouds are further behind to other objects (mountains etc.), when Mario flies up into the sky, it seems like the clouds overlap the other objects, which creates confusion over which layer is closer. This may be one reason why the horizontal layers of parallax scrolling were removed in Super Mario Advance 4: Super Mario Bros. 3.
  • The Yoshi sprite used to replace the king in World 7 is from Super Mario World 2: Yoshi's Island which, strangely enough, was released in 1995, two years after Super Mario All-Stars.
  • The Japanese version, Super Mario Collection, is almost entirely in English just like the original games. The compilation's title is even written in plain English above the Japanese graphic. The only exceptions are the pause screen and Game Over options, as well as the dialogue of Super Mario Bros. 3. In addition, the game scans for the Japanese version, while originally colorful, aren't as clearly scanned as the English release. The title screen also did not pause for a moment in the Japanese version, which made players easily skip the brightened title screen, though with the right timing, it can go right to the game select on the English version. There are minor color differences in the game select as well, most noticeably in the controller setup. There is also no version in Japan that included Super Mario World.
  • In 1994, DiC created a Super Mario All-Stars cartoon show, using episodes and openings from both the Super Mario Bros. Super Show! and the Super Mario World cartoon and combining them together into a 30-minute long show. However, episodes from the Adventures of Super Mario Bros. 3 series were not shown.

References[edit]

  1. ^ Nintendo 公式チャンネル (September 3, 2020). スーパーマリオブラザーズ35周年Direct [2020年9月]. YouTube. Retrieved September 6, 2020.
  2. ^ Nintendo (September 3, 2020). Super Mario Bros. 35th Anniversary Direct. YouTube. Retrieved September 6, 2020.
  3. ^ @NintendoEurope (September 3, 2020). "The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!" Twitter. Retrieved September 6, 2020.
  4. ^ @NintendoAUNZ (September 3, 2020). "The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!" Twitter. Retrieved September 6, 2020.
  5. ^ Nintendo. Family Computer & Super Famicom - Nintendo Switch Online Nintendo HK. Retrieved September 6, 2020.
  6. ^ Nintendo. NES & Super NES - Nintendo Switch Online (Shown in Copyrights) Nintendo Korea. Retrieved September 6, 2020.
  7. ^ https://www.themushroomkingdom.net/smas_codes.shtml#smb3 SMAS:SMB3 debug info